Water surface adjustment in reactor
Author: Uzi Levitovitch
Type: 3D Graphics
3D Graphics Tutorials
Level: Beginner
Added: 24-03-2009
Rating:
Water surface adjustment in reactor
- Let's create a pool model and sphere which will swim in it. Place water into the pool: press Create in command panel, then space warps and select reactor in the tab, then adjust water. Apply the following adjustments to the water: subdivision X/Y – it increases grain size, Wave speed – increases water animation speed, Min Ripple – sets the minimum ripple waves size, Max Ripple – sets the maximum ripple waves size, water Density and Viscosity – help to apply the adjustments which simulate jelly. In this context the adjustments are the following: subdivision X/Y 20 - 40, Wave Speed = 50, Max Ripple = 300, the rest settings are standard.
The next actions will allow us to visualize the water. Locate a plane in the same coordinates, put 20 - 40 segs in it, this will increase the grain size. Then apply bind to space warp to make plane replicate any water movement.
- Now we define solids, in this context they are: the pool and the sphere. Press create in command panel, then helpers, then select reactor tab. Select rigid body collection and add the selected figures to solids.
- Open Utilities tab, then select reactor tab and adjust the mass of the solids. Set the pool mass to 0 and the sphere mass to 150, this will leave the pool on its place and make the sphere fall into the water.
- To preview press Utilities, then select reactor tab and then preview in window. If the water animation is required press create animation.
Enjoy the result!



