Water surface adjustment in reactor

Author: Uzi Levitovitch Type: 3D Graphics3D Graphics Tutorials

Level: Beginner Added: 24-03-2009 Rating: 

Water surface adjustment in reactor

 

  1. Let's create a pool model and sphere which will swim in it. Place water into the pool: press Create in command panel, then  space warps and select  reactor in the tab, then adjust water. Apply the following adjustments to the water:   subdivision X/Y – it increases grain size,  Wave speed – increases water animation speed,  Min Ripple – sets the minimum ripple waves size, Max Ripple – sets the maximum ripple waves size, water  Density and  Viscosity – help to apply the adjustments which simulate jelly. In this context the adjustments are the following: subdivision X/Y 20 - 40, Wave Speed = 50, Max Ripple = 300,  the rest settings are standard.

 

 

The next actions will allow us to visualize the water. Locate a plane in the same coordinates, put 20 - 40 segs in it, this will increase the grain size. Then apply  bind to space warp to make plane replicate any water movement.

 

 

  1. Now we define solids, in this context they are: the pool and the sphere. Press create in command panel, then helpers, then select reactor tab. Select  rigid body collection and add the selected figures to solids.
  2. Open  Utilities tab, then select  reactor tab and adjust the mass of the solids. Set the pool mass to 0 and the sphere mass to 150, this will leave the pool on its place and make the sphere fall into the water.
  3. To preview press Utilities, then select  reactor tab and then preview in window. If the water animation is required press create animation.

 

Enjoy the result!

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